A bright Roblox city from above
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BATCH

Hi,
we are BATCH

Games, worlds and UGC for brands in Roblox

From the idea and production to promotion and analytics — one team building brand games since 2019

batchprod.com · 2026

We build games and brand integrations in Roblox

7 yearsin Roblox development
40+projects and launches
12M+visits to our games
10people in the team
Our games
MTS JUN-PARK
MTS JUN-PARK
1.78Mvisits
3M+reach
MTS RIIL TOWN 2.0
MTS RIIL TOWN 2.0
650Kvisits
10+ minavg. session
PIXEL FARM TYCOON 2D
PIXEL FARM TYCOON 2D
50K+visits
1,800+favourites, no promo
Technical teamformerly part of the studio team behind these projects · two Effie golds · figures are visits
Auchan City in RobloxEffie
Auchan CityAuchan28.5M+
ACTICITY in Roblox
ACTICITYActimuno10M+
Rastizavr Planet in Roblox
Rastizavr PlanetRastishka3.9M+
JUN-PARK in RobloxEffie
JUN-PARKMTS1.5M+
Turbozaurs in Roblox
TurbozaursKaramel & Co1.5M+
RIIL TOWN in Roblox
RIIL TOWNMTS1.4M+
SLAVDALAND in Roblox
SLAVDALANDSlavda Group300K+
Mangomir in Roblox
MangomirVkusVill300K+
M.Prazdnik in Roblox
M.PrazdnikM.Video200K+
Rosa Khutor in Roblox
Rosa KhutorRosa Khutor × Interros10K+

Roblox is not one game but a platform of millions of game worlds

One account

One avatar and friends across millions of games

Any device

Phones, computers and consoles

With friends

Playing together, chatting, competitions and events

Marketplace

Clothes and accessories for the avatar

Roblox Studio

The tool where games and integrations are built

Robux

The platform currency for digital goods

World · Q2 2026
123Mdaily active users
29Bhours engaged per quarter
~2.6 ha day per daily user
82%of daily users outside the US & Canada
Where the daily audience is
Asia-Pacific
33%
Rest of world
28%
Europe
21%
US & Canada
18%
Age · age-checked daily users
35%
under 13
38%
13–17
27%
18+
Source: Roblox Q2 2026 shareholder letter; age mix applies to age-checked daily users

One platform — many ways for a brand to be present

Formats work together: an own world gathers the audience, integrations and ads bring it in, UGC and events bring it back

Own branded world

A full game: story, quests, mini-games, economy and progression

Integration into top games

A location, quest, character or ads where the audience already is

UGC and digital fashion

Avatar items: the brand becomes part of the player's look

Events and live ops

Seasonal updates, concerts, tournaments and limited-time mechanics

Rewards and economy

Branded currency, badges, collections, daily quests

Link to purchase

A receipt, QR or promo code unlocks items and content in the game

Community

Clans, leaderboards, votes and an always-on touchpoint

Creators and ads

Portals, Roblox Ads, platform streamers and creators

Global brands already building in Roblox

600+brand games and campaigns in 2025
210+brands with content on the platform
NikeNikeland
GucciGucci Town
VansVans World
Ralph LaurenWinter Escape
H&MLoooptopia
e.l.f.e.l.f. UP!
Givenchy BeautyBeauty House
essenceKingdom of Essentia
WalmartWalmart Discovered
ChipotleBurrito Builder
IKEAThe Co-Worker
LunchablesLunch Points
McCainFarms of the Future
HyundaiMobility Adventure
SamsungSuperstar Galaxy
CAIXACAIXA Universe
IndeedJob City
NetflixNextworld
SpotifySpotify Island
BarbieDreamHouse Tycoon
NFLNFL Universe
FIFASuper Soccer
adidasFootball Festival
Cartoon NetworkGame On!
Tap a category to highlight brands

Launch is only the start: how players find the game

Players walk through a portal into a brand worldPortal into the game
Ad portals

A player walks through a portal in a popular game into the brand world

teleports, cost per visit
Roblox Ads

Ads in recommendations, search and inside other games

impressions, clicks, cost per player
Creators and streamers

Walkthroughs, launch streams, tournaments and collab items

reach, new players, return
Quests in partner games

Meet the brand in a familiar game, then jump to its world

participants, completions
Updates and events

Every update and season is a new wave of attention and a reason to return

D1/D7 return, peak online
Brand channels

Website, social media, QR packaging, stores and CRM

clicks on links and codes
We promote in waves: launch, updates, seasonal events. Between waves the community keeps the audience, and the budget grows on actual results

MTS Junior: JUN-PARK — from launch to the fourth wave

GoalsPromote the MTS Junior subscription and plan among kids and teens, build awareness through play, teach digital literacy and keep in touch between campaigns
1.78M
visits
136K
favourites
3
years in Roblox
JUN-PARK launch
June 2023JUN-PARK launch

An amusement park to promote the MTS Junior subscription: mini-games based on its services, hide-and-seek, obstacle course, beat making. In-game currency “juns” and Robux prizes

E+ Awards 2023 Gold · Brand Experience, kids' awareness KPIs exceeded
Summer Island
Summer 2023Summer Island

First update: a new island with a beach, ice cream, bonuses, easter eggs and mini-games for the #JuniorVibeMTS summer campaign

#JuniorVibeMTS summer campaign
JUN-PARK 2025
October 2025JUN-PARK 2025

A new visual style and a four-zone quest on digital literacy: spot a scam call, filter content, build a plan, defend the park's core

Digital-literacy quest · 3M+ promo reach
MTS PARK 2026
2026MTS PARK 2026

“Catch the scammers” update: a park-wide quest to unmask dishonest NPCs and call the MTS defender. Daily quests, buffs and free UGC

1.78M visits and 136K favourites — the world keeps growing
Together with the Mosaic agency
MTS JUN-PARK · world fly-through

MTS RIIL: a youth city in Roblox — launch and update

RIIL TOWN: choosing a clan
2025 · wave 1 · 25 working daysRIIL TOWN

Goal: introduce the new RIIL youth plan to Gen Z and Alpha through play, not ads

What we did: a cyberpunk city where the plan's perks became mechanics: NPC quests, clans and leaderboards, UGC customisation, MTS Urent and MTS Music integrations

1.4M+visits
RIIL TOWN 2.0
GIGATOWER
Dance floor
2025 · wave 2 · 3 monthsRIIL TOWN 2.0

Goal: tell about the plan update — AI, unlimited data, rollover GB — and bring back first-version players

What we did: clans 2.0 and a fifth clan, LLM-powered AI NPCs, three new locations: GIGATOWER, a dance floor with an AI DJ, a hoverboard race

650Kvisits
13Kfavourites
10+ minavg. session
Together with the Mosaic agency
A sunny theme park in Roblox
Your project

Roblox fits any business

The question is not “does the platform fit” but “what will people play with you”

Your customers, future employees and fans already spend hours here every day. We find the mechanic that turns the brand's product into play

What project fits your industry

Retail and e-commerceWalmart Discovered
Retail and e-commerceStore tycoon: own store, orders, real assortment and a jump to the app
Food and restaurantsConcept
Food and restaurantsKitchen or food-truck sim: recipes with the brand's products, orders for friends
Telecom, banking, servicesMTS JUN-PARK
Telecom, banking, servicesLearning quest: the plan or product levels up the hero, safety becomes a mini-game
Fashion and beautyConcept
Fashion and beautyUGC collection and runway: build a look, walk the show, wear the brand everywhere
Auto and travelConcept
Auto and travelExpedition or test drive: routes, garage, tuning and rides together
Education and HRConcept
Education and HRCity of careers: try roles, go through onboarding, choose a path
Sport and mediaConcept
Sport and mediaTournament, fan zone and events with characters: matches, collections, premieres
Real estate and citiesConcept
Real estate and citiesA virtual district or market: walks, events and a reason to visit offline

Digital fashion: the brand on the avatar — in every game at once

The avatar is how players express themselves. They put on the brand’s item themselves and wear it in any game, in front of friends

Avatar look
Avatar lookquest reward
Uniform
Uniformbrand collection
Beanie
Beanielimited drop
Helmet
Helmetsold for Robux
Six ways to distribute an item
Marketplace
Sold for Robux to every player
In-game shop
Bought inside the brand world
Free drop
A limited run for the launch
Reward
For quests and achievements
Collab
With a designer or creator
Collections
For seasons, releases and events
What it gives the business

The brand is seen beyond its own game, the community gets its gear, every new drop is a reason to return

How we measure

Unique owners, items claimed and bought, sales, cost per item, in-game wear

Benchmarks: what to expect from a Roblox project

Reference points from public brand cases — we set the brief’s targets from them: minutes played, visits, actions and brand effect

Session
10–14 minaverage session in a branded gameessence 10 · FIFA Super Soccer 11 · Chipotle 14
Depth
13.3 minper player over the campaign periodCAIXA Universe
Scale
5M+visits for an evergreen game with updatesessence · Kingdom of Essentia
Top projects
24–25Mvisits for the category leadersChipotle Burrito Builder · McCain Farms of the Future
UGC
65Kvirtual items claimed by playersLunchables · Lunch Points
Purchase
+22%sales velocity of packs with a Roblox QR vs withoutLunchables
Brand
+13.6 ppbrand search · +10.1 pp website visitsChipotle
Ad lift
+10 ppvisits to the brand experience · +4 pp websiteRoblox × Latitude study, immersive video ads
Rewarded video
90% / 95%completion / viewability of the formatRoblox × Aleph
Reference points, not market averages: results depend on format, promotion and audience

We measure not just the game but the contact with the brand

Built-in Roblox analytics

DAU and MAU, sessions, D1/D7 retention, traffic sources, demographics, monetisation

BATCH game events

Time in the brand zone, product interactions, quests, QR and promo codes, repeat visits

Our own AI analytics

Computer vision on the camera frame: how long a brand object is on screen, how much of it, what players choose

Project dashboard · conceptIllustrative data
visits in 30 days
486K+37%
average session
11.2 min+1.4
day-7 return
24%+6 pp
Visits by day — updates bring new peaks
Update 1Update 2
AI analytics: attention to brand objects
Shop window35%
Billboard26%
Product23%
Packaging16%
Three-pack test · choice
41%
A
24%
B
35%
C
Attention is measured by screen and camera, with no eye tracking or personal data

How we build a project: from brief to growth

01Brief and auditGoal, audience, KPIs, timing and budget1–2 days
02ConceptMechanics, economy, style, brand linkfrom 3 days
03PrototypeA playable grey-box, art and UI1–2 weeks
04Production3D, scripting, UGC, integrations, analytics2–8 weeks
05TestingPlaytests, balance, moderation, ad labelling~1 week
06LaunchPortals, Roblox Ads, creators, brand channels2–4-week wave
07GrowthUpdates, events, UGC drops, reportsmonthly
One teamStrategy, game design, 3D, development, promotion and analytics — no chain of contractors
AI at every stageWe research genres, make concept art and test economies and prototypes faster
Transparent for the brandWeekly demos, test builds and sign-offs at every step

How much time and budget a project takes

01 · Development
Game or integrationfrom $12K2 weeks — 3 months · an average project is about $37K
Concept, game design and economy
3D, UI, scripting and testing
UGC items and brand integrations
Analytics and launch prep
02 · Promotion
Players for the gamefrom $12Kper 2–4-week wave · the budget grows on actual results
Portals in popular games
Roblox Ads
Creators, streamers and tournaments
Cost per visit and per player report
03 · Tailored to you
We estimate individuallyper briefWe adapt scope, timing and format to the brand’s goal and budget
Updates, events and live ops
UGC collections and runs
AI analytics and brand studies
Purchase link, CRM, prizes
Development time
2 weeks — UGC and compact solutions1 month — integrations and richer gamesup to 3 months — large worlds
Indicative figures before taxes, converted from RUB at ~80 RUB/USD. We prepare an exact estimate and schedule after the brief
Players walk across a sunny park square
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We’d love to work with you!

Tell us your goal — we show the first concept 3 days after the brief
batchprod.comstas@batchprod.comTelegram @nameisye
BATCH